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Select an item to see the resources recovered when recycling. with a condensed visual structure and the same consultation logic as Find Item.
Visible entries
1617
Category
Outputs
Armor slot
{t.craftingExt.browseDismantleHint}
Select an entry to open its yield and recovery file.
The catalog now uses the same visual language as the main finder.
2
outputs
Ship.Cooler
Time
15s
Yield
50%
KnightBridge Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
KnightBridge Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Shield
Time
15s
Yield
50%
KnightBridge Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Modifier
Time
15s
Yield
50%
ACOM
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Torso
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
FPS.Armor.Legs
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Groupe Nouveau Paradigme
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Roberts Space Industries
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
Ship.Container.Cargo
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Lightning Bolt Co.
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Wei-Tek
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Clothing.Torso
Time
15s
Yield
50%
1
output
FPS.Clothing.Torso
Time
15s
Yield
50%
1
output
FPS.Clothing.Legs
Time
15s
Yield
50%
Shubin Interstellar
2
outputs
Docking Collar
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
RAMP Corporation
1
output
Ship.QuantumDrive
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
2
outputs
FPS.Armor.Undersuit
Time
15s
Yield
50%
2
outputs
FPS.Armor.Undersuit
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
ArcCorp
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Blue Triangle Inc
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.Cooler
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
FPS.Armor.Backpack
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Torso
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Modifier
Time
15s
Yield
50%
Tyler Design & Tech
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Mining.Module
Time
15s
Yield
50%
Ascension Astro
3
outputs
Ship.Shield
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Lighting Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Modifier
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Wei-Tek
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Sakura Sun
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Tyler Design & Tech
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
Mining.Module
Time
15s
Yield
50%
Klaus & Werner
2
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Groupe Nouveau Paradigme
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Hurston Dynamics
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Hurston Dynamics
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Associated Science & Development
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Associated Science & Development
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Associated Science & Development
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
Ship.Container.Cargo
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
RAMP Corporation
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Tyler Design & Tech
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
GNP
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
GNP
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Shubin Interstellar
2
outputs
Docking Collar
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
FPS.Armor.Torso
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Legs
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
Groupe Nouveau Paradigme
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Kroneg
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Kroneg
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Kroneg
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
ArcCorp
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Ace Astrogation
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Gorgon Defender Industries
1
output
Ship.Shield
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Chimera Communications
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Tyler Design & Tech
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Basilisk
1
output
Ship.Shield
Time
15s
Yield
50%
Basilisk
1
output
Ship.Shield
Time
15s
Yield
50%
1
output
Ship.Container.Cargo
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
FPS.Armor.Backpack
Time
15s
Yield
50%
1
output
FPS.Armor.Backpack
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
Greycat Industrial
2
outputs
Docking Collar
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Modifier
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Tyler Design & Tech
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Tyler Design & Tech
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Thermyte Concern
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Thermyte Concern
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Shubin Interstellar
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Shubin Interstellar
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.Shield
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
Blue Triangle Inc
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Amon & Reese Co
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Roberts Space Industries
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Tyler Design & Tech
2
outputs
Ship.Cooler
Time
15s
Yield
50%
ACOM
3
outputs
Ship.Cooler
Time
15s
Yield
50%
ACOM
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Thermyte Concern
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Thermyte Concern
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
ArcCorp
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lighting Power Ltd
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Unknown
2
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Shubin Interstellar
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Shubin Interstellar
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Argo Astronautics
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Sakura Sun
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Ace Astrogation
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Esperia
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Greycat Industrial
2
outputs
Docking Collar
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
ACOM
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Klaus & Werner
2
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
ACOM
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Greycat Industrial
2
outputs
Docking Collar
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
2
outputs
Misc
Time
15s
Yield
50%
0
output
Misc
Time
15s
Yield
50%
Roberts Space Industries
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Ascension Astro
1
output
Ship.Shield
Time
15s
Yield
50%
1
output
Ship.Container.Cargo
Time
15s
Yield
50%
1
output
Ship.Container.Cargo
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Torso
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Legs
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
2
outputs
FPS.Armor.Torso
Time
15s
Yield
50%
2
outputs
FPS.Armor.Torso
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
Helmet (Armor)
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Behring
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
Sakura Sun
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Tyler Design & Tech
2
outputs
Ship.Cooler
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
MaxOx
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Greycat Industrial
2
outputs
Docking Collar
Time
15s
Yield
50%
RAMP Corporation
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
UltiFlex
0
output
FPS.Weapon.Medium
Time
15s
Yield
50%
UltiFlex
0
output
FPS.Weapon.Medium
Time
15s
Yield
50%
UltiFlex
0
output
FPS.Weapon.Medium
Time
15s
Yield
50%
UltiFlex
0
output
FPS.Weapon.Medium
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Ascension Astro
3
outputs
Ship.Shield
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Arms
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Torso
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
Mining.Module
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Basilisk
1
output
Ship.Shield
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Basilisk
1
output
Ship.Shield
Time
15s
Yield
50%
Blue Triangle Inc
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Drake Interplanetary
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Wei-Tek
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Blue Triangle Inc
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
GNP
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
Misc
Time
15s
Yield
50%
Blue Triangle Inc
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Verified Offworld Laser Technologies
1
output
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
1
output
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
1
output
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Amon & Reese Co
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Kruger Intergalactic
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
ACOM
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Basilisk
1
output
Ship.Shield
Time
15s
Yield
50%
Tarsus
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
ACOM
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Hurston Dynamics
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Groupe Nouveau Paradigme
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Unknown
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Musashi Industrial & Starflight Concern
2
outputs
Docking Collar
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Aegis Dynamics
1
output
Ship.Shield
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
FPS.Weapon.Small
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Thermyte Concern
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Shubin Interstellar
3
outputs
Ship.Mining.Gun
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
FPS.Weapon.Medium
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Hedeby Gunworks
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Hedeby Gunworks
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Groupe Nouveau Paradigme
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
GNP
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Wen/Cassel
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Wen/Cassel
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Ascension Astro
1
output
Ship.Shield
Time
15s
Yield
50%
Ascension Astro
3
outputs
Ship.Shield
Time
15s
Yield
50%
Ascension Astro
3
outputs
Ship.Shield
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Banu
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Banu
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Banu
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Klaus & Werner
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Klaus & Werner
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Tyler Design & Tech
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Amon & Reese Co
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Tyler Design & Tech
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Nav-E7 Gadgets
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Tarsus
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
ACOM
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Tyler Design & Tech
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Ace Astrogation
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Lighting Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
RAMP Corporation
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
1
output
FPS.Clothing.Shoes
Time
15s
Yield
50%
RAMP Corporation
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Blue Triangle Inc
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Thermyte Concern
2
outputs
Mining.Module
Time
15s
Yield
50%
ACOM
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
ACOM
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Arms
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Backpack
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Torso
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
FPS.Armor.Helmet
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
FPS.Armor.Legs
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Apocalypse Arms
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
Joker Engineering
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Joker Engineering
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Joker Engineering
3
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Ace Astrogation
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
ACOM
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Head
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Head
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Head
Time
15s
Yield
50%
Gorgon Defender Industries
3
outputs
Ship.Shield
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Chimera Communications
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Behring
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
1
output
FPS.Armor.Undersuit
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Wen/Cassel Propulsion
3
outputs
Ship.Cooler
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Arms
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
0
output
characters/human
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Torso
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
FPS.Armor.Helmet
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
FPS.Armor.Legs
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Cargo
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Torral Aggregate
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
GNP
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Kruger Intergalactic
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
ArcCorp
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Thermyte Concern
2
outputs
Mining.Module
Time
15s
Yield
50%
Shubin Interstellar
1
output
Docking Collar
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Modifier
Time
15s
Yield
50%
Yorm
3
outputs
Ship.Shield
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Juno Starwerk
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Aegis Dynamics
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Amon & Reese Co
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Roberts Space Industries
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Amon & Reese Co
1
output
Ship.PowerPlant.Power
Time
15s
Yield
50%
Ascension Astro
1
output
Ship.Shield
Time
15s
Yield
50%
Groupe Nouveau Paradigme
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
GNP
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
GNP
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Groupe Nouveau Paradigme
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Tyler Design & Tech
2
outputs
Ship.Cooler
Time
15s
Yield
50%
Ascension Astro
1
output
Ship.Shield
Time
15s
Yield
50%
Apocalypse Arms
1
output
FPS.Weapon.Large
Time
15s
Yield
50%
Apocalypse Arms
1
output
FPS.Weapon.Large
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Helmet (Armor)
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
GNP
2
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Beam.Tractor
Time
15s
Yield
50%
Greycat Industrial
3
outputs
Ship.Salvage.Head
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
WillsOp
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
GNP
3
outputs
Ship.Radar.MidRangeRadar
Time
15s
Yield
50%
Aegis Dynamics
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Tarsus
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Basilisk
3
outputs
Ship.Shield
Time
15s
Yield
50%
0
output
FPS.Armor.Backpack
Time
15s
Yield
50%
Tarsus
3
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Seal Corporation
3
outputs
Ship.Shield
Time
15s
Yield
50%
Lightning Power Ltd
3
outputs
Ship.Cooler
Time
15s
Yield
50%
Sakura Sun
3
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
J-Span
3
outputs
Ship.Cooler
Time
15s
Yield
50%
1
output
Helmet (Armor)
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Juno Starwerk
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Wei-Tek
2
outputs
Ship.QuantumDrive
Time
15s
Yield
50%
Gallenson Tactical Systems
2
outputs
Ship.Weapon.Gun
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Lightning Power Ltd
2
outputs
Ship.PowerPlant.Power
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
RAMP Corporation
1
output
Ship.QuantumDrive
Time
15s
Yield
50%
ACOM
3
outputs
Ship.Cooler
Time
15s
Yield
50%