Loading...
Select an item to see the resources recovered when recycling. with a condensed visual structure and the same consultation logic as Find Item.
Visible entries
1044
Category
Outputs
Armor slot
{t.craftingExt.browseDismantleHint}
Select an entry to open its yield and recovery file.
The catalog now uses the same visual language as the main finder.
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Klaus & Werner
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Unknown
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Behring
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Gemini
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Hedeby Gunworks
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Hedeby Gunworks
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Kastak Arms
3
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
Recyclable item
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
3
outputs
characters/human
Time
15s
Yield
50%
Unknown
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
2
outputs
Recyclable item
Time
15s
Yield
50%
2
outputs
characters/human
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
1
output
Recyclable item
Time
15s
Yield
50%
1
output
characters/human
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Lightning Bolt Co.
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
Verified Offworld Laser Technologies
2
outputs
weapons/fps_weapons
Time
15s
Yield
50%
2
outputs
weapons/magazines
Time
15s
Yield
50%